Knowledge discovery in a serious game for teaching industrial plants: a case study using decision trees

Authors

  • Nilo Cesar da Silva Dutra Júnior Universidade Federal do Rio Grande (C3/FURG)
  • Cleo Zanella Billa Universidade Federal do Rio Grande (C3/FURG)
  • Diana Francisca Adamatti Centro de Ciências ComputacionaisUniversidade Federal do Rio Grande https://orcid.org/0000-0003-3829-3075

DOI:

https://doi.org/10.5335/rbca.v13i1.11378

Keywords:

Industrial Plants, Serious Games, Data Mining

Abstract

Serious games are one of the tool that can help in the teaching-learning process, given them playful and motivating aspect. In parallel, each day, more information is generated in databases in all areas of knowledge and it is necessary to obtain conclusive data that can generate knowledge. This process is known as Knowledge Discovery in Databases - KDD, and uses machine learning algorithms to obtain valuable information and then interpret it. This paper presents a study about knowledge discovery in databases using a serious simulator game for higher education students. The knowledge discovery process used the decision tree technique and the results found show some students' actions/strategies, as well as their difficulties during the game.

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Published

2021-04-05

Issue

Section

Original Paper

How to Cite

[1]
2021. Knowledge discovery in a serious game for teaching industrial plants: a case study using decision trees. Brazilian Journal of Applied Computing. 13, 1 (Apr. 2021), 98–111. DOI:https://doi.org/10.5335/rbca.v13i1.11378.