Game programming as a motivating instrument of learning

Authors

  • Sergio Crespo Coelho da Silva Pinto UFF Univ. Federal Fluninense Author
  • Marcelo Simas Mattos Instituto Federal de Educação RJ Author

DOI:

https://doi.org/10.5335/rep.v26i2.8692

Keywords:

PBL, Programação, Jogos

Abstract

This paper describes a learning model that uses game programming for mobile phones as an alternative in the teaching-learning process in school subjects. The application of the model aims to contribute to the motivation, engagement and learning of students through the development of computational thinking. During the research, a pedagogical architecture of this model was developed, in which it is proposed that the students make successive improvements in a game from an initial version. The architecture was applied through experiments with Brazilian High School students in which they developed digital games that involved concepts of Mathematics. This work was carried out in an interdisciplinary way involving teachers of Computer Science and Mathematics. For programming, we chose a block-based visual programming language from the MIT App Inventor 2 environment to abstract the complexity of traditional programming languages such as C, C ++, Pascal, Java, and JavaScript. To make improvements, the students were encouraged to carry out the programming in compliance with what was specified by the teachers. The results obtained with the application of the model and its investigation indicate its use with a didactic resource contextualized with the daily life of Brazilian high school students.

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Author Biography

  • Marcelo Simas Mattos, Instituto Federal de Educação RJ

    Professor do Instituto Federal de Educação, Ciência e Tecnologia do Rio de Janeiro (IFRJ) / Campus Arraial do Cabo. Graduado em Tecnologia em Processamento de Dados pelo Centro de Ensino Superior de Juiz de Fora - CES/JF (2000). Especialização em Planejamento Implementação e Gestão da Educação a Distância pela Universidade Federal Fluminense - PIGEAD/UFF (2016). Mestrado em Engenharia de Produção e Sistemas Computacionais - UFF (2017). Anteriormente trabalhou como professor substituto no CEFET/MG (2004 - 2005 e 2008-2009) e como professor de Informática na Prefeitura Municipal de Santos Dumont/MG (2008 - 2012).

Published

2019-05-10

How to Cite

Game programming as a motivating instrument of learning. Revista Espaço Pedagógico, [S. l.], v. 26, n. 2, p. 370–394, 2019. DOI: 10.5335/rep.v26i2.8692. Disponível em: https://ojs.upf.br/index.php/rep/article/view/8692. Acesso em: 16 oct. 2025.

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