Traces of play in digital technologies as a potential space of friendship
lines of flight from the device of redemption
DOI:
https://doi.org/10.5335/rep.v31.15554Keywords:
Children. Play. Digital technologies. Redemption. Escape lines.Abstract
This text scrutinizes the lines of flight within the device of redemption, using research already carried out around children's play with digital technologies in the area of Education. The conceptual field is constructed from the studies of Michel Foucault. In the device of redemption, we identified that the discourses claim the school as a space for traditional play practices and experimentation with digital technologies, making it a place of redemption. In this text, we problematize that, in the agency of the redemption device, there are also potential events, virtual lines of flight, gaps in the normalization in which play (inside and outside school) in digital technologies emerges as a potential space of friendship. Digital games generate subjectivations and gaps in normalization, as interaction with others triggers affections and brings new situations closer, intensifying sensations or promoting displacements between different contexts.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Adilson Cristiano Habowski, Cleber Gibbon Ratto

This work is licensed under a Creative Commons Attribution 4.0 International License.